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This is all just the beginning, and we have a lot more planned for the future of the project. For instance, the super novas are quite impressive visually. We can now leverage the latest graphics and shader tech to do things like glowing craters, variable water levels, and all manner of eye candy. We even support a large number of integration modes, and the entire system is configurable. As well the base gravity simulation is more stable, accurate, and faster. The top results based on the latest update are Universe Sandbox Legacy Score: 3.8, Kerbal Space Program Score: 3.1 and Spaceflight Simulator Score: 3.1 The top rated games you can find here are Kerbal Space Program SteamPeek Rating: 10.9 ranked 2, Space Engineers SteamPeek Rating: 10. We now simulate climate on planets, stellar evolution for stars, internal material compositions, water level, material phases, detailed physics of bodies impacting, including cratering, shockwaves, land deformation and surface heating. It merges real-time gravity, climate, collision, and material interactions to reveal the beauty of our universe and the fragility of our planet. It has a custom physics engine as well, that allows us to do things like multi-threading and even leverage the power of a GPU if it supports OpenCL. Universe Sandbox is a physics-based space simulator that allows you to create, destroy, and interact on an unimaginable scale. Universe Sandbox ² is completely redone from the ground up in a new game engine (Unity 3D). It was limited quite a bit by the technology it was built on, and it only worked on certain platforms. The original Universe Sandbox is mostly a gravity simulator, written primarily by Dan.